EXTENTED INTERFACE · VR
In order to provide “more open interface”, I came up with changing the mirror to VR. Then I conducted the low-fi test by using the "glass room" to simulate the VR scene.
WHY VR?
Comparing to the fixed-viewd mirror, VR has the following advantages:
A. No boundary
B. Portable equipment
C. Flexible interface layout
D. Free viewport
...
Testing
Key Findings
Two people were asked to perform as the user and VR character respectively, and do the workout together. Cut-out paper low-fi were attached to the glass, simulating VR interface.
- VR workout experience is better than mirror.
- Direct body warning methods are still lacking.
WEARABLE DEVICE · VIBPATCH
For the wearable device, I firstly made several design principles based on previous testing results, then I tested different device forms, and finally made the detail design.
DESIGN PRINCIPLES
In order to alert the inaccurate postures at the body level, the following principles were used for design evaluation:
① Easy to wear and put off
② Fits different parts of the body
③ Doesn’t impede body movement
④ Portable and reusable
Testing
Result
I came up with several possible device forms, and tested them by evaluating their conformity with the design principles.
"Patches" works best in achieving the needed functions.
Design
The device should be able to send signals to body directly, thus signalling and vibrating function was added to the device. I sketched the structure of the device, further modeled its shape and finally gave it a name -- VibPatch.